1. Fluent Mind Map – Update

    August 31, 2013 by accidentalfish

    I was in touch with my tools vendor, Xamarin, lat night and the issue is due to a bug in the tool but not what I thought. They’ve been able to advise me on a workaround and that does seem to work and so I’ve been up since super-early UK time to get a build prepped for the App Store again.

    That’s now uploaded and pending review with Apple and I’ve requested an expedited review which hopefully means the fix will go live within the next day or so.

    Apologies again for this. Thanks to those who have been in touch for being so understanding – really appreciate that.


  2. Fluent Mind Map – Nightmare Scenario

    August 30, 2013 by accidentalfish

    Firstly I want to apologise: the version of the App that went available on the App Store crashes on startup. I have no means to test what I believe to be the cause but I’ve submitted what I believe to be a fix and requested an expedited review. In the meantime I’ve pulled the App from the store. If you have it installed and Mind Maps saved don’t delete the app – leave it in place and when the new version arrives it should all work again with no data loss.

    In the meantime if this leaves you in a bind please get in touch by email (websupport@accidentalfish.com) and I may be able to assist.

    I realise my root cause above sounds a little vague. Fluent Mind Map uses a development tool called Xamarin.iOS that allows you to write apps for the App Store using the C# language and it contains something called a linker that amongst other things removes unused code to make the app smaller for download. When I produced my final release candidate I made a one line code change and this caused a crash on startup due to what looks to be a bug in the linker. I managed to resolve this in my Release Candidate but despite being built with exactly the same settings the version submitted to the App Store seems to have the same problem. I’ve reproduced the issue and fixed this by turning the linker off (resulting in a big binary) and submittted this to Apple. Unfortunately the only way to test this is to download it from the App Store. Hence my vague statement above.

    Hopefully the new version will be reviewed and released quickly.

    Finally let me apologise again: I was genuinely gutted to learn this and I will do all I can to get this resolved quickly. I’ll update the blog if I learn anything more.


  3. Fluent Mind Map 1.2 (and online update)

    August 26, 2013 by accidentalfish

    I’ve just submitted version 1.2 of Fluent Mind Map to the App Store for review. It includes the much asked for ability to connect a node to any other node (so not necessarily the parent node) and also a set of fixes:

    Features:

    • Connect nodes to any arbitrary other node with a dotted line

    Fixes:

    • Node property toolbar can no longer be shown while reparenting nodes
    • Fix for very large mind maps and image export
    • Various fixes for rare intermittent issues
    • Lower memory consumption in many operations leading to faster performance

    You can see an example set of the new connections here:

    NodeConnectors

    I owe thanks to a generous user who spent a lot of time answering my questions on email and helped me get to the bottom of a particularly gnarly bug – thanks!

    Those watching the site might also have noticed changes to the online version of Fluent Mind Map on Saturday, I’ve added a lot of the editor functionality so that now you can create new nodes, pages and documents. I’ve also incorporated local saving of mind maps to your browsers “Local Storage”. You can read more about the update in the release notes or go ahead and try it out.

    Busy times!


  4. Fluent Mind Map Online – Editing and Saving

    August 19, 2013 by accidentalfish

    I’ve just pushed out version 0.2.0.1 which includes basic editing as described in the release note:

    • Change a nodes text
    • Change a nodes colour
    • Change a node and all its childrens colour by double clicking the colour well
    • Drag nodes to reposition (still a little buggy)
    • Save changes to Dropbox

    openmindmap

    There are a few rough edges around saving and you still can’t create anything new (documents, pages, nodes) but thats coming soon and should be in the next update.

     


  5. Fluent Mind Map Online – Update

    August 18, 2013 by accidentalfish

    Rather than blog in detail about every little change I make to Fluent Mind Map Online I’ve pushed out a release note page, it’s linked to from the version number on the product page or you can find it here.

    My hope is to make lots of small incremental changes so this seems a better way to go, though I’ll still blog about major updates.


  6. Fluent Mind Map – Web Browser Version

    August 17, 2013 by accidentalfish

    I’m super happy today to be able to announce today that Fluent Mind Map is moving into the online world with a browser based version. As an initial release I’ve launched it as a read only beta viewer for Dropbox hosted files and my intention is to release a number of frequent updates over the next few months to gradually introduce the full editing features of the iOS version (you’ll probably discover that although this version doesn’t let you save it does let you move nodes and add nodes). It’s a HTML / JavaScript application so you don’t need Flash, Silverlight or any other horrible plugin.

    It’s currently tested in the latest versions of Chrome and Firefox and you can try it out here. If you click the folder icon at the top left you’ll be presented with a Dropbox file chooser and from there you can select any of the files you’ve published to Dropbox from one of the iOS apps.

    You can see from the screenshot below that I’ve tried to bring across the look and feel from the iOS versions:

    fluentmindmap-browser

     

    My intention is to implement all the features apart from the export options (PDF, SVG etc.) and allow the editor to work on local files (HTML local storage) or against Dropbox. At this stage I have no intention to charge for the browser version but I’d sure appreciate you buying the iOS version it if its useful to you.

    If you have feedback please do get in touch.


  7. Padd Trek v2 – Feature Complete

    August 14, 2013 by accidentalfish

    It seems like I’ve been talking about the Padd Trek update for years but its finally, finally, feature complete. All the new gameplay elements are in place and the interface has been updated for the iPhone 5, and the “obvious” bugs have been fixed.

    A quick recap of the many improvements:

    • Ships systems are now manned by crew members
    • Repair times are governed by the spare crew capacity
    • As your life support fails crew begin to die
    • Unmanned ships systems are rendered inoperable
    • There are now planets in the galaxy and new crew can be recruited from them
    • Cloaked ships have been added which can be very hard to hit, firing weapons with shields lowered increases your chance of hitting them
    • Your ship is now armed with a limited number of  AI controlled combat drones which can be launched and recovered if they survive battle
    • There are wormholes which your ship can enter for a shortcut to another part of the galaxy
    • As weapons hit ships you get a view as to how much damage is being caused
    • Your weapons can miss
    • Shields can now be rotated to make energy management easier
    • I’ve tweaked the system status view to show numerically how damaged systems are
    • New leaderboards for the enhanced mode
    • The 4″ iPhone 5 screen is now supported

    Now: lots and lots of testing.


  8. Padd Trek – Crew Management

    August 12, 2013 by accidentalfish

    In the new enhanced mode of Padd Trek your ship has a crew that runs it’s various systems and, I presume, dashes around wobbly cardboard corridors generally looking busy. Rumour has it the Captain wears a girdle. Without crew your systems don’t function, and without unassigned crew your systems can’t be repaired.

    Keeping track of who is doing what is therefore kinda important and you do this in the crew management interface shown below on the iPad:

    Crew Management

    You can fine tune assignments by tapping the + or – buttons or make quick changes by tapping the progress indicators themselves. Should your campaign prove to be particularly bloody you can recruit new crew members at the handful of planets you’ll find as you play.

     

     


  9. Padd Trek on the iPhone 5

    August 11, 2013 by accidentalfish

    I’m on the final stretch of development for the upcoming Padd Trek update featuring many new gameplay elements. The game features are all in place on the iPad version and I’m just trying to squeeze the new user interface elements required onto the iPhone version and update it to support the taller screen of the iPhone 5:

    paddtrek-iphone5

    All being well, and assuming I can track down an elusive crash, I plan on submitting to the App Store in the next week or two.

    After that I’ll be adding the much requested multiple-connection feature to Fluent Mind Map and hopefully putting out a preview of something I think is a really neat addition to the Fluent Mind Map family.

     


  10. Mandelbrot

    August 10, 2013 by accidentalfish

    I’m still fascinated by the Mandelbrot. Just find it so beautiful.

    mandelbrot