1. Padd Trek v2 – Feature Complete

    August 14, 2013 by accidentalfish

    It seems like I’ve been talking about the Padd Trek update for years but its finally, finally, feature complete. All the new gameplay elements are in place and the interface has been updated for the iPhone 5, and the “obvious” bugs have been fixed.

    A quick recap of the many improvements:

    • Ships systems are now manned by crew members
    • Repair times are governed by the spare crew capacity
    • As your life support fails crew begin to die
    • Unmanned ships systems are rendered inoperable
    • There are now planets in the galaxy and new crew can be recruited from them
    • Cloaked ships have been added which can be very hard to hit, firing weapons with shields lowered increases your chance of hitting them
    • Your ship is now armed with a limited number of  AI controlled combat drones which can be launched and recovered if they survive battle
    • There are wormholes which your ship can enter for a shortcut to another part of the galaxy
    • As weapons hit ships you get a view as to how much damage is being caused
    • Your weapons can miss
    • Shields can now be rotated to make energy management easier
    • I’ve tweaked the system status view to show numerically how damaged systems are
    • New leaderboards for the enhanced mode
    • The 4″ iPhone 5 screen is now supported

    Now: lots and lots of testing.


  2. Padd Trek – Crew Management

    August 12, 2013 by accidentalfish

    In the new enhanced mode of Padd Trek your ship has a crew that runs it’s various systems and, I presume, dashes around wobbly cardboard corridors generally looking busy. Rumour has it the Captain wears a girdle. Without crew your systems don’t function, and without unassigned crew your systems can’t be repaired.

    Keeping track of who is doing what is therefore kinda important and you do this in the crew management interface shown below on the iPad:

    Crew Management

    You can fine tune assignments by tapping the + or – buttons or make quick changes by tapping the progress indicators themselves. Should your campaign prove to be particularly bloody you can recruit new crew members at the handful of planets you’ll find as you play.

     

     


  3. Padd Trek on the iPhone 5

    August 11, 2013 by accidentalfish

    I’m on the final stretch of development for the upcoming Padd Trek update featuring many new gameplay elements. The game features are all in place on the iPad version and I’m just trying to squeeze the new user interface elements required onto the iPhone version and update it to support the taller screen of the iPhone 5:

    paddtrek-iphone5

    All being well, and assuming I can track down an elusive crash, I plan on submitting to the App Store in the next week or two.

    After that I’ll be adding the much requested multiple-connection feature to Fluent Mind Map and hopefully putting out a preview of something I think is a really neat addition to the Fluent Mind Map family.

     


  4. Padd Trek and Fluent Mind Map Mini-Update

    July 29, 2013 by accidentalfish

    I’ve been away on holiday but now I’m back and have resumed work on the Padd Trek update I mentioned a couple of weeks back.

    In addition I’ve also got an update on the way for Fluent Mind Map to add the ability to connect a node to any other node (as opposed to just it’s children). You’ll be able to create the connection through the node toolbar (much like the current change parent behaviour) or by touching two nodes at the same time.


  5. Padd Trek v2

    July 10, 2013 by accidentalfish

    I’ve finally managed to carve out some time to update Padd Trek with an “enhanced” mode adding new gameplay elements – I missed a self imposed deadline on another project and decided I needed to mix things up a bit project wise. While I’m not going to be able to complete it for a week or two due to other commitments  the new gameplay elements are pretty much feature complete and what remains is to make sure I haven’t broken the classic mode, squeeze a couple of new status bars onto the iPhone (somewhere, somehow!), fix a bunch of defects, and do more play-testing.

    Changes that have made the cut include:

    • Ships systems are now manned by crew members
    • Repair times are governed by the spare crew capacity
    • As your life support fails crew begin to die
    • Unmanned ships systems are rendered inoperable
    • There are now planets in the galaxy and new crew can be recruited from them
    • Cloaked ships have been added which can be very hard to hit, firing weapons with shields lowered increases your chance of hitting them
    • Your ship is now armed with a limited number of  AI controlled combat drones which can be launched and recovered if they survive battle
    • There are wormholes which your ship can enter for a shortcut to another part of the galaxy
    • As weapons hit ships you get a view as to how much damage is being caused
    • Shields can now be rotated to make energy management easier
    • I’ve tweaked the system status view to show numerically how damaged systems are
    • New leaderboards for the enhanced mode
    • The 4″ iPhone 5 screen is now supported

    Originally I’d also added black holes that dragged ships towards them but it proved to be more irritating than fun and so I’ve cut that from the release. I still like the concept so I might come back to this in the future. The screenshot below shows a wormhole, a cloaked ship and a drone.

    iOS Simulator Screen shot 10 Jul 2013 20.53.18

    Padd Trek will continue to be a free download and with this release Padd Trek is also going open source under a slightly modified MIT license – the modification being that I’m prohibiting derivatives from being published on the App Store simply because I don’t want to find myself having wrangles with Apple about applications that are too similar. The source will be released on GitHub and if people do add features they want to go into the official version I’ll happily consider contributions from forks.

    If you’re interested in helping me playtest Padd Trek please get in touch. I’ve got a limited number of promo codes for Mocking Pad and Fluent Mind Map that I can give out by way of thanks.

    Finally I’m really proud of the positive feedback Padd Trek has received since I launched it and hope these changes make the game even more enjoyable while still remaining true to the original. Thanks to everyone who’s taken the time to place a review on the App Store, leave feedback here, or email me directly – I really appreciate it. I’m only sorry its taken me so long to get this update done, it’s been difficult to carve out the time in the last year.


  6. Simple Paging Grid v0.5 (and Padd Trek)

    April 2, 2013 by accidentalfish

    I pushed out an update to Simple Paging Grid over the weekend, fixing a few bugs, sorting out the codebase into a decent JavaScript object model, and adding a few new features. It can be found on GitHub or NuGet as per usual. I’m grateful for all the feedback I’ve received – really useful keep it coming!

    I’ve got a small point release also on the way that adds a lot of unit tests and  a couple of fixes made as a result – the grid started off as something very simple but it’s grown a fair bit, certainly past the point where I can make quick changes and maintain a decent level of quality. I learned some interesting things about QUnit, Mockjax and asynchronous JavaScript testing in the process which I hope to blog about at some point and maybe save somebody the pain I went through.

    And finally – I’m making slow progress towards the long promised Padd Trek update. I’m going to open source it at the same time I release the new features. It’s a free app with no copyrighted material (other than my own) so why not?


  7. Upcoming Padd Trek Update

    July 1, 2012 by accidentalfish

    Since making Padd Trek free it seems to have gained quite a few new fans and that’s spurred me on to add some new gameplay elements that I’ve had in mind. These include:

    • Cloaked enemy ships – lower your shields for increased sensor precision to detect them while cloaked
    • Black holes – they drag your vessel and enemy vessels towards them
    • Wormholes – shortcuts across the galaxy
    • Rotate shields – thanks for the email suggestion

    The game now includes an option to play a classic game or an enhanced game. The classic game is as now with the rotate shields option and the enhanced version includes the new gameplay features – basically I want to keep a “pure” version of the game intact for lovers of the original.

    The game continues to be free and the above are all included in a free update.

    I don’t have a definite ETA for the release date as I’m insanely busy at the moment with other (paying!) work but I’m hoping I can sneak it out in a week or two’s time.

    And yes – it’s all about the glory so keep the love coming!


  8. Padd Trek – Volume Fix

    June 19, 2012 by accidentalfish

    I’ve just submitted a new release (1.52) of Padd Trek to Apple for review that fixes the volume issue – now it correctly honours the volume settings of your device. Hopefully it will hit the store in about a weeks time.


  9. Padd Trek – Now Free

    June 12, 2012 by accidentalfish

    A brief update on Padd Trek – I decided at the weekend to make this a free app, and keep it as a free app, for a number of reasons:

    • It was just written for fun and for myself and it’s not something I’ve really got any intention to make money from.
    • It’s targeted at a fairly niche audience (lovers of the 70s original and various versions over the years).
    • It didn’t take long to write and is easy to maintain.

    All that being the case on reflection I’d really like fellow lovers of this classic style of game to be able to enjoy it on their phones and for newcomers to the genre to be able to give it a try and so I changed it’s price to free at the weekend and its going to stay that way and it’s perhaps worth pointing out that there are no ad’s in the app. Happily since making the change it’s had a flood of downloads and picked up a few 5* and 4* ratings.

    I also posted an update to the App Store last night that fixes a bug – it’s possible to get stuck on the status screen in the current version (in low memory situations) and I’ve resolved that. Hopefully it will hit the store in a few days time.

    I’ve also got a few new features planned for the game including AI improvements for the enemies and new missions and game events. If you’ve got any suggestions then let me know. I don’t want to over complicate it as I want to keep it true to it’s roots but I’m always happy to consider ideas.

    I’m also contemplating releasing the source code. After all – why not? Those who visit my blog regularly will know I like to release source code whenever I can. I just need to clean up a bit of the code and remove some copyrighted assets before I can do that.

    If you download it and like it I’d really appreciate a review on the store (the app itself will not pester you to review it) and if you don’t let me know why. Its always nice to get feedback.


  10. Padd Trek 1.50

    May 20, 2012 by accidentalfish

    I’ve just submitted a new version of Padd Trek to Apple for review – hopefully it will hit the App Store in a week or so’s time.

    Ive updated all the artwork to include support for the new iPad’s retina display (though much of it was vector based so already looked pretty good) and perhaps more significantly Padd Trek is now a universal app and so will work on both the iPhone and the iPad. The one application works on both devices so you don’t have to pay twice and it’s a free upgrade for existing users.

    It was quite a challenge squeezing the user interface down to work on the iPhone as I’d originally designed it to make expansive use of the iPad’s large screen – let me know how you think I got on.